Literature, Videogames and Learning

Literature, Videogames and Learning

EnglishHardbackPrint on demand
Burn Andrew
Taylor & Francis Ltd
EAN: 9780367458249
Print on demand
Delivery on Monday, 13. of January 2025
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Detailed information

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

EAN 9780367458249
ISBN 0367458241
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date July 20, 2021
Pages 218
Language English
Dimensions 234 x 156
Country United Kingdom
Authors Burn Andrew
Illustrations 30 Halftones, black and white; 30 Illustrations, black and white
Series Literature and Education