Unity 2021 Cookbook

Unity 2021 Cookbook

AngličtinaMěkká vazba
Smith, Matt
Packt Publishing Limited
EAN: 9781839217616
Na objednávku
Předpokládané dodání v úterý, 14. ledna 2025
1 298 Kč
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Podrobné informace

Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity

Key Features
  • Discover the latest features of Unity 2021 including coverage of AR/VR development
  • Follow practical recipes for better 2D and 2D character development with Unity GameKits
  • Learn powerful techniques and expert best practices in building 3D objects, textures, and materials
Book Description

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.

With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.

As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.

By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.

What you will learn
  • Discover how to add core game features to your projects with C# scripting
  • Create powerful and stylish UI with Unity’s UI system, including power bars, radars, and button-driven scene changes
  • Work with essential audio features, including background music and sound effects
  • Discover Cinemachine in Unity to intelligently control camera movements
  • Add visual effects such as smoke and explosions by creating and customizing particle systems
  • Understand how to build your own Shaders with the Shader Graph tool
Who this book is for

If you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

EAN 9781839217616
ISBN 1839217618
Typ produktu Měkká vazba
Vydavatel Packt Publishing Limited
Datum vydání 6. září 2021
Stránky 816
Jazyk English
Rozměry 93 x 75
Země United Kingdom
Sekce General
Autoři Ferns, Shaun; Smith, Matt
Edice 4 Revised edition