Player and Avatar

Player and Avatar

AngličtinaEbook
David Owen, Owen
McFarland & Company, Inc., Publishers
EAN: 9781476629421
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Podrobné informace

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say &quote;Ouch!&quote; when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them &quote;physically&quote; within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the &quote;body without organs.&quote;
EAN 9781476629421
ISBN 1476629420
Typ produktu Ebook
Vydavatel McFarland & Company, Inc., Publishers
Datum vydání 19. června 2017
Stránky 240
Jazyk English
Země United States
Autoři David Owen, Owen
Editoři Matthew Wilhelm Kapell, Kapell
Série Studies in Gaming