Projecting a Camera Language-Games in Film Theory*

Projecting a Camera Language-Games in Film Theory*

AngličtinaPevná vazba
Branigan Edward
Taylor & Francis Ltd
EAN: 9780415942539
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Podrobné informace

In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film.

With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.

EAN 9780415942539
ISBN 0415942535
Typ produktu Pevná vazba
Vydavatel Taylor & Francis Ltd
Datum vydání 13. ledna 2006
Stránky 456
Jazyk English
Rozměry 229 x 152
Země United Kingdom
Sekce Professional & Scholarly
Autoři Branigan Edward
Ilustrace 13 Tables, black and white; 1 Halftones, black and white; 4 Illustrations, black and white