Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

AngličtinaPevná vazbaTisk na objednávku
Bueno Muñoz, Carmen
Peter Lang
EAN: 9783631869871
Tisk na objednávku
Předpokládané dodání v pátek, 10. ledna 2025
725 Kč
Běžná cena: 806 Kč
Sleva 10 %
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Podrobné informace

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

EAN 9783631869871
ISBN 3631869878
Typ produktu Pevná vazba
Vydavatel Peter Lang
Datum vydání 19. ledna 2022
Stránky 130
Jazyk English
Rozměry 210 x 148
Země Switzerland
Autoři Bueno Muñoz, Carmen; Lopez Sanchez, Jose Angel; Murillo Zamorano, Luis R.
Edice New ed