Affordance Theory in Game Design

Affordance Theory in Game Design

AngličtinaMěkká vazbaTisk na objednávku
Aslam, Hamna
Springer, Berlin
EAN: 9783031009952
Tisk na objednávku
Předpokládané dodání ve středu, 7. května 2025
869 Kč
Běžná cena: 965 Kč
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Podrobné informace

Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

EAN 9783031009952
ISBN 3031009959
Typ produktu Měkká vazba
Vydavatel Springer, Berlin
Datum vydání 26. března 2020
Stránky 97
Jazyk English
Rozměry 235 x 191
Země Switzerland
Autoři Aslam, Hamna; Brown, Joseph Alexander
Ilustrace XIV, 97 p.
Série Synthesis Lectures on Games and Computational Intelligence
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