Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR

AngličtinaMěkká vazba
Murray, Jeff W
Taylor & Francis Ltd
EAN: 9781138033511
Na objednávku
Předpokládané dodání v pátek, 11. dubna 2025
1 490 Kč
Běžná cena: 1 655 Kč
Sleva 10 %
ks
Chcete tento titul ještě dnes?
knihkupectví Megabooks Praha Korunní
není dostupné
Librairie Francophone Praha Štěpánská
není dostupné
knihkupectví Megabooks Ostrava
není dostupné
knihkupectví Megabooks Olomouc
není dostupné
knihkupectví Megabooks Plzeň
není dostupné
knihkupectví Megabooks Brno
není dostupné
knihkupectví Megabooks Hradec Králové
není dostupné
knihkupectví Megabooks České Budějovice
není dostupné
knihkupectví Megabooks Liberec
není dostupné

Podrobné informace

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader.

Author Bio:

Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray

Key features:

  • Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.
  • Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.
  • Find out how to build both standing and seated experiences.
  • Tips on optimizing performance with the Unity Profilers.
  • Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback.
  • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design.
  • Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.
EAN 9781138033511
ISBN 1138033510
Typ produktu Měkká vazba
Vydavatel Taylor & Francis Ltd
Datum vydání 5. června 2017
Stránky 326
Jazyk English
Rozměry 235 x 156
Země United Kingdom
Sekce General
Autoři Murray, Jeff W
Ilustrace 87 Halftones, black and white; 1 Tables, black and white; 5 Illustrations, black and white
Informace o výrobci
Kontaktní informace výrobce nejsou momentálně dostupné online, na nápravě intenzivně pracujeme. Pokud informaci potřebujete, napište nám na info@megabooks.cz, rádi Vám ji poskytneme.