Game Physics Engine Development

Game Physics Engine Development

AngličtinaPevná vazbaTisk na objednávku
Millington Ian
Taylor & Francis Ltd
EAN: 9781138403123
Tisk na objednávku
Předpokládané dodání v úterý, 22. dubna 2025
4 965 Kč
Běžná cena: 5 517 Kč
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Podrobné informace

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp;
EAN 9781138403123
ISBN 1138403121
Typ produktu Pevná vazba
Vydavatel Taylor & Francis Ltd
Datum vydání 26. července 2017
Stránky 552
Jazyk English
Rozměry 235 x 191
Země United Kingdom
Autoři Millington Ian
Edice 2 ed
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