Fast Algorithms for 3D-Graphics

Fast Algorithms for 3D-Graphics

EnglishEbook
Glaeser, Georg
Springer New York
EAN: 9781461226642
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The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.
EAN 9781461226642
ISBN 1461226643
Binding Ebook
Publisher Springer New York
Publication date December 6, 2012
Language English
Country United States
Authors Glaeser, Georg