Artificial Intelligence and Games

Artificial Intelligence and Games

EnglishEbook
Yannakakis, Georgios N.
Springer International Publishing
EAN: 9783319635194
Available online
CZK 923
Common price CZK 1,026
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Detailed information

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
EAN 9783319635194
ISBN 3319635190
Binding Ebook
Publisher Springer International Publishing
Publication date February 17, 2018
Language English
Country Uruguay
Authors Togelius, Julian; Yannakakis, Georgios N.