Developing Video Game Literacy in the EFL Classroom A Qualitative Analysis of 10th Grade Classroom Game Discourse

Developing Video Game Literacy in the EFL Classroom A Qualitative Analysis of 10th Grade Classroom Game Discourse

EnglishEbook
Jones, Roger Dale
Narr Francke Attempto Verlag GmbH+Co.KG
EAN: 9783823392484
Available online
CZK 1,327
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Detailed information

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
EAN 9783823392484
ISBN 3823392484
Binding Ebook
Publisher Narr Francke Attempto Verlag GmbH+Co.KG
Publication date July 16, 2018
Language English
Country Uruguay
Authors Jones, Roger Dale