What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

EnglishEbook
Gee, James Paul
St. Martin's Publishing Group
EAN: 9781466886421
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Detailed information

James Paul Gee begins his classic book with &quote;I want to talk about video games--yes, even violent video games--and say some positive things about them.&quote; With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
EAN 9781466886421
ISBN 1466886420
Binding Ebook
Publisher St. Martin's Publishing Group
Publication date December 2, 2014
Pages 256
Language English
Country Uruguay
Authors Gee, James Paul