VR Integrated Heritage Recreation

VR Integrated Heritage Recreation

EnglishPaperback / softbackPrint on demand
Kumar Abhishek
APress
EAN: 9781484260760
Print on demand
Delivery on Monday, 27. of January 2025
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Detailed information

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. 
Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines,you can digitally recreate historical settings for games.


What You Will Learn
  • Create high-quality, optimized models suitable for any 3D game engine
  • Master the techniques of texturing assets using Substance Painter and Quixel Megascans
  • Keep assets historically accurate
  • Integrate assets with the game engine
  • Create visualizations with Unreal Engine 4

Who Is This Book For
Game developers with some experience who are eager to get into VR-based games
EAN 9781484260760
ISBN 1484260767
Binding Paperback / softback
Publisher APress
Publication date July 26, 2020
Pages 332
Language English
Dimensions 235 x 155
Country United States
Readership Professional & Scholarly
Authors Kumar Abhishek
Illustrations XVI, 332 p. 354 illus.
Edition 1st ed.