Video Games and Social Competence

Video Games and Social Competence

EnglishHardbackPrint on demand
Kowert Rachel
Taylor & Francis Ltd
EAN: 9781138804265
Print on demand
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Detailed information

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

EAN 9781138804265
ISBN 1138804266
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date December 15, 2014
Pages 246
Language English
Dimensions 229 x 152
Country United Kingdom
Readership Postgraduate, Research & Scholarly
Authors Kowert Rachel
Illustrations 23 Tables, black and white; 26 Line drawings, black and white
Series Routledge Advances in Game Studies