Projecting a Camera Language-Games in Film Theory*

Projecting a Camera Language-Games in Film Theory*

EnglishHardback
Branigan Edward
Taylor & Francis Ltd
EAN: 9780415942539
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Detailed information

In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film.

With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.

EAN 9780415942539
ISBN 0415942535
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date January 13, 2006
Pages 456
Language English
Dimensions 229 x 152
Country United Kingdom
Readership Professional & Scholarly
Authors Branigan Edward
Illustrations 13 Tables, black and white; 1 Halftones, black and white; 4 Illustrations, black and white