Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education

EnglishEbook
Springer Nature Singapore
EAN: 9789811613616
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Detailed information

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 
EAN 9789811613616
ISBN 9811613613
Binding Ebook
Publisher Springer Nature Singapore
Publication date August 13, 2021
Language English
Country Singapore
Editors Cai, Yiyu; Joolingen, Wouter van; Veermans, Koen
Series Gaming Media and Social Effects
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