Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

EnglishHardbackPrint on demand
Bueno Muñoz, Carmen
Peter Lang
EAN: 9783631869871
Print on demand
Delivery on Friday, 10. of January 2025
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Detailed information

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

EAN 9783631869871
ISBN 3631869878
Binding Hardback
Publisher Peter Lang
Publication date January 19, 2022
Pages 130
Language English
Dimensions 210 x 148
Country Switzerland
Authors Bueno Muñoz, Carmen; Lopez Sanchez, Jose Angel; Murillo Zamorano, Luis R.
Edition New ed