Digital Games in Language Learning Case Studies and Applications

Digital Games in Language Learning Case Studies and Applications

EnglishPaperback / softbackPrint on demand
Taylor & Francis Ltd
EAN: 9781032145976
Print on demand
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Detailed information

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

EAN 9781032145976
ISBN 1032145978
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date August 12, 2022
Pages 184
Language English
Dimensions 254 x 178
Country United Kingdom
Illustrations 39 Tables, black and white; 13 Line drawings, black and white; 28 Halftones, black and white; 41 Illustrations, black and white
Editors Jabbari, Nasser; Peterson, Mark
Series New Directions in Computer Assisted Language Learning