iPhone Games Projects

iPhone Games Projects

EnglishPaperback / softback
Cabrera, PJ
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
EAN: 9781430219682
On order
Delivery on Monday, 20. of January 2025
CZK 775
Common price CZK 861
Discount 10%
pc
Do you want this product today?
Oxford Bookshop Praha Korunní
not available
Librairie Francophone Praha Štěpánská
not available
Oxford Bookshop Ostrava
not available
Oxford Bookshop Olomouc
not available
Oxford Bookshop Plzeň
not available
Oxford Bookshop Brno
not available
Oxford Bookshop Hradec Králové
not available
Oxford Bookshop České Budějovice
not available
Oxford Bookshop Liberec
not available

Detailed information

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

EAN 9781430219682
ISBN 1430219688
Binding Paperback / softback
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Publication date June 24, 2009
Pages 258
Language English
Dimensions 244 x 170
Country Germany
Readership General
Authors Aitken Matthew; Bondo Joachim; Cabrera, PJ; Gotch Jamie; Greenstone Brian; Hennessy Olivier; Kasprzak Michael; Lee Mike; Lee, James; Zito Richard
Illustrations XXI, 258 p.
Edition 1st ed.