Playing War

Playing War

EnglishHardback
Payne Matthew Thomas
New York University Press
EAN: 9781479848560
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Detailed information

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror
No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.
Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

EAN 9781479848560
ISBN 1479848565
Binding Hardback
Publisher New York University Press
Publication date April 5, 2016
Pages 288
Language English
Dimensions 229 x 152
Country United States
Readership General
Authors Payne Matthew Thomas
Manufacturer information
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