Towards Game Translation User Research

Towards Game Translation User Research

EnglishHardbackPrint on demand
Deckert, Mikołaj
Cambridge University Press
EAN: 9781009509800
Print on demand
Delivery on Thursday, 14. of November 2024
CZK 1,460
Common price CZK 1,622
Discount 10%
pc
Do you want this product today?
Oxford Bookshop Praha Korunní
not available
Librairie Francophone Praha Štěpánská
not available
Oxford Bookshop Ostrava
not available
Oxford Bookshop Olomouc
not available
Oxford Bookshop Plzeň
not available
Oxford Bookshop Brno
not available
Oxford Bookshop Hradec Králové
not available
Oxford Bookshop České Budějovice
not available
Oxford Bookshop Liberec
not available

Detailed information

This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.
EAN 9781009509800
ISBN 1009509802
Binding Hardback
Publisher Cambridge University Press
Publication date May 23, 2024
Pages 96
Language English
Country United Kingdom
Authors Bernal-Merino, Miguel A.; Deckert, Mikołaj; Hejduk, Krzysztof W.
Illustrations Worked examples or Exercises
Series Elements in Translation and Interpreting