Cores of Game Design

Cores of Game Design

EnglishPaperback / softbackPrint on demand
Serpa, Yvens R.
Taylor & Francis Ltd
EAN: 9781032397542
Print on demand
Delivery on Friday, 31. of January 2025
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Detailed information

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

EAN 9781032397542
ISBN 1032397543
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date October 15, 2024
Pages 303
Language English
Dimensions 229 x 152
Country United Kingdom
Authors Serpa, Yvens R.
Illustrations 3 Tables, black and white; 38 Line drawings, black and white; 25 Halftones, black and white; 63 Illustrations, black and white