Interactive Storytelling for Video Games

Interactive Storytelling for Video Games

EnglishPaperback / softbackPrint on demand
Lebowitz Josiah
Taylor & Francis Ltd
EAN: 9780240817170
Print on demand
Delivery on Monday, 13. of January 2025
CZK 1,168
Common price CZK 1,298
Discount 10%
pc
Do you want this product today?
Oxford Bookshop Praha Korunní
not available
Librairie Francophone Praha Štěpánská
not available
Oxford Bookshop Ostrava
not available
Oxford Bookshop Olomouc
not available
Oxford Bookshop Plzeň
not available
Oxford Bookshop Brno
not available
Oxford Bookshop Hradec Králové
not available
Oxford Bookshop České Budějovice
not available
Oxford Bookshop Liberec
not available

Detailed information

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

EAN 9780240817170
ISBN 0240817176
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date March 1, 2011
Pages 332
Language English
Dimensions 235 x 191
Country United Kingdom
Authors Klug, Chris; Lebowitz Josiah
Illustrations 100 Illustrations, black and white