Handbook of Digital Games and Entertainment Technologies

Handbook of Digital Games and Entertainment Technologies

EnglishHardbackPrint on demand
Springer Verlag, Singapore
EAN: 9789814560498
Print on demand
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Detailed information

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
EAN 9789814560498
ISBN 9814560499
Binding Hardback
Publisher Springer Verlag, Singapore
Publication date August 19, 2016
Pages 1362
Language English
Dimensions 235 x 155
Country Singapore
Readership Professional & Scholarly
Illustrations XXV, 1362 p. 373 illus., 255 illus. in color. In 2 volumes, not available separately.
Editors Ciancarini Paolo; Nakatsu Ryohei; Rauterberg Matthias
Edition 1st ed. 2017
Manufacturer information
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