Making Isometric Social Real-Time Games with HTML5

Making Isometric Social Real-Time Games with HTML5

EnglishPaperback / softback
Pagella Mario Andres
O'Reilly Media
EAN: 9781449304751
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Detailed information

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
EAN 9781449304751
ISBN 1449304753
Binding Paperback / softback
Publisher O'Reilly Media
Publication date October 4, 2011
Pages 70
Language English
Dimensions 233 x 179 x 9
Country United States
Authors Pagella Mario Andres